
el gran combo discografia completa download
one of the big 3 music cards, the following music types appear in cards during the story mode as well as the battle story mode, and serve a variety of purposes. first, they all are essential to full combos:
center skills, as well as all units and song parts, can scale in power by adding a booster to their specific stat. the general rule for center skills is that they are meant to be used to improve the character's base skill level (e.g. max speed or base attack). in addition, center skills and the support he brings are intended to be used as tools to boost any other card's abilities, and are therefore not intended to be used outside of the dedicated unit skill slot.
most players make a couple of mistakes in ranking their decks. the first mistake is placing cards too high in the list. after all, if you aren't going to use the card you have, what's the point of playing it? the second mistake is not getting all the combo cards and performing a complete search. as a consequence, players with a lot of good cards can put their hands on bad ones, and vice versa. if you're not sure if you're going to be able to put together the perfect deck, it may be a good idea to do a complete search to see if any of the available cards are of use.
when a player has a memory of three or more, it's possible to make good use of the final phase. this happens when a player has successfully swapped a phase card into the top three phases. this will be a bad situation if the card in question was a perform phase card, such as a combo, or a boosting phase, such as a dia boost. the general rule is: if the card isn't beneficial, it isn't beneficial in the top three phases.